Quote:
Originally Posted by heartbrand
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EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?
This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing.
What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with.
My 2 shekels.
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Exactly. Which is also why its important to resist ezmode changes like fast xp. The mechanics we need are mechanics that keep people in the game xping and farming. The nonsense of "I hate PVE I just want to PVP" drives me crazy. There is no meaningful PvP without keeping people in the world PvEing as much as possible.
Also why I was very disappointed to see xp loss on pvp death removed while keeping the global xp bonus, and worked as hard as I could to fix exploits or bugs that made xp easier (town mobs with missing faction so guards did not assist them, mobs with too fast of a respawn time, mobs missing certain resists or flagged as the wrong archetype, etc).
A new red needs to be even more hardcore than green/teal. Hopefully we don't have faster npc respawn on launch and luckily already have no item recharging.