Quote:
Originally Posted by Izmael
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There will always be a class more powerful than the others. If you remove enchanters, the same babies will cry about shamans being OP "they solo dragons omg".
Nerf shamans and the same crybabies will start bitching about necromancers being too strong "no class should be able to solo PoF !!" Then it will be monks or druids or whatever is left
This is EQ, an imperfect game of imperfect balance, that never pretended otherwise. Learn to deal with it or go play a more balanced game such as chess or something. I'm sure you'll find a way to bitch there as well "I lost cuz whites move first! so unfair omg"
But on Green/Teal, I'd remove charm completely tbh.
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Cant agree anymore again ,lol.
Yes, bear with class's unbalanced OP or let the server progress to PoP/GOD/OOW etc,when the class balancing is far better.
it's not like bard swarming or chardok aoe, those things make the whole zone being affected. Charm only affect 1 group and or 1 camp point , a charmed mob cant change whole zones gameplay experience.