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Old 11-20-2019, 04:04 PM
Mushman Mushman is offline
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Join Date: Jun 2016
Posts: 14
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Yeah exactly. It's not that Enchanters weren't as powerful at launch, it's that people at launch of Live didn't realize how powerful they were/how best to maximize their abilities. People have since been able to min/max each class over two decades and have been able to take a powerful class to the far ends of the power spectrum. People simply want this nerfed under some vague argument of "classic atmosphere", which not only is it dumb on its face but is also somewhat pointless because people began figuring out how powerful Enchanters could be over the first two expansions. So, what are you gonna do? Nerf Enchanters to some extent for some arbitrary BS reason just to un-nerf it when like Kunark launches? People need to get lives lol
It may very well be true they are exactly as they were in 1999. Maybe not, noone knows for certain. And you're right about every class being min-maxed over 20 years. The issue that I see is that when ENC is min maxed here it is so amazingly strong that charm trivializes, controls and steers so much of the game. It was nothing like that in live and if it was possible, there's no way it would have been allowed to go on. It undermines what EQ is.

IF the numbers and functionality of charm are exactly the same as they were and the only change has been connectivity and practice it still clearly hurts the ecosystem greatly.

On the topic of balance, I don't think anyone is suggesting that. I only bother to speak up about this situation specifically because it's been hurting the game for a long time and has only gotten worse. I don't care for lots of design choices but we aren't redesigning EQ I only raise my voice in the hope it gets preserved in a better and more realistic state.

Having chanterquest=1 hurts the game terribly both directly and indirectly. IF values are 100% accurate and that's the goal of the project, 100% data accuracy (which it has shown not to be) I guess it's just very sad for EQ.