Quote:
Originally Posted by Gustoo
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True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.
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You would be surprised at how balanced it can actually get just by tweaking resists and something like weapon skill for hybrid melee. There will always be a rock paper scissors aspect to EQ but needing a class for PvE that is vulnerable in PvP can also add a fun dynamic.