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Old 11-20-2019, 12:07 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
P99 didn't do anything. 20 years of gaming and accumulating EQ knowledge and new internet connections happened though.

There are dozens of reasons why people didn't charm in groups then like they do now that are NOT "charm is mechanically too strong on p99 relative to classic." The little actual data posted in this thread generally backs up p99 charm durations. The people wanting charm nerfed want it nerfed not because they found any solid evidence that it was weaker in classic, but because they don't like enchanters being different than the developers intended, than they remember, than they like.

There's nothing more (meaningful) to discuss unless someone finds more data.


edit - Want some examples of why charm didn't happen in groups from my own personal experiences on live? I charm solod a ton back in the day. I sometimes used a green-con charm in groups for DPS. When I didn't charm in groups, it was for a variety of reasons like
1) "you're not supposed to be a DPS class, you're supposed to be a support/CC class,"
2) I liked focusing on CC,
3) I liked to use mana on nukes for pretty particle effects and the idea of blasting stuff which left me with less to deal with charm breaks in addition to the mandatory CC and buff/debuff roles,
4) I liked to use mana on cripple line of spells because it seemed like those debuffs should help a lot,
5) everyone was bad so trains were more common and CC assistance from rooters was less common so CC required more effort and time back then than now,
6) shitty internet connections caused problems with charms we didn't have back in the day - group mates didn't like babysitting a broken charm until I came back from LD to reclaim it,
7) shit was crowded a lot of the time and groups didn't like a potential exp kill to be tied up as a pet,
8) I never used berserker str line of spells to help protect myself from death on charm breaks because I disliked the short duration that often didn't help and I didn't know how to stack it properly with rune and I thought it was mostly just nice to carry more loot if I didn't have someone else around to str buff to stack with the earth elemental illusion I'd often use for +10 strength,
9) i never used runes above 3 because peridots were "expensive" to me back then,
10) i didn't know what a GCD clicky was,
11) I had spell gems full of stupid spells like cripple, boon, a nuke, multiple durations of mezzes, leaving too little room for the proper charming setup (which I didn't even know about back then anyway),
12) I didn't think to have malaise line cast on charms,
13) I didn't know about -mr gear for pets,
14) I made a chanter back then based on the concept of controlling battles, not doing massive charm dps,

Etc. Etc. Etc.

Any small number of those things was enough to be incompatible with charming a blue con in groups back then, even if charm were stronger on live than it is here. It is ENTIRELY reasonable that p99 charm is very accurate given this line of reasoning + actual data we have in this thread about charm durations.

If you think that it would be possible to play like 99% of us did back in the day while maintaining a high-blue-con charm pet in groups, demonstrate it on a video on p99. I guarantee if you're not getting malaise or -mr gear, not using berserker str and highest-tier runes, LDing once or more per hour randomly, and nuking once per fight, you'll find charm to be a lot different than when you play with ALL the perks we have because it is 2019 instead of 1999.
I read a lot of excuses that make no sense. Sounds like you were a really uniformed player back then. Isn't the point to play like back then? Not to play like you're using cheat codes? My friends thought it was great to put in cheat codes and use bugs to get ahead. I always thought they were unskilled. What p99 did do was let players get stuck in time and give rule benders and non-intended loopholes to be used to trivialize content. Everyone on live moved on. Where as p99 players stayed to "perfect" these ideals to where they became the norm. What I find funny is back then.. people had legitimate excuses for trains... shitty netz, LDs... today people train just as much without as many legitimate reasons. Might be less trains if enchanters had CC up instead of a full line of spells solely for pet charming. Cause those caster groups in lguk last night that trained 4x in a hour is pretty common.