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Old 11-20-2019, 11:45 AM
Lojik Lojik is offline
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Prior to this thread I had a feeling that somehow, maybe, p99's mechanics were somehow different in regards to charm than they were on live. For the most part with the evidence posted I'm pretty comfortable saying that p99's mechanics seem to, for the most part match how it was on live pre luclin, and all the small factors like bad internet, more trains, crowded camps, probably lead to people playing it safer on enchanters.

Maybe in the early days it was more buggy-
1) Posts of people saying charmed pets attacked players. I'd wager a decent probability that this was due to people not differentiating the actions of multiple npcs of same name, maybe people failing to notice charm had broken, or buggy mechanics where dotted, charmed npcs would attack whoever cast the spell on them?

2) Invis not breaking charm right away- Maybe people would cast invis and not notice that it was interrupted, or that it would break charm on server ticks thus causing a delay?

3) Pets not responding to commands- this one i'd wager a decent probability of people typing the commands wrong

Even it was truly buggy like this, I don't think it's something the devs would implement.

Maybe charm is affected too much by charisma? Still dont know about the reverse charm method being viable on live this era? Maybe summon and hate mechanics different? But for the most part I'd think any nerf to charm would fall into the category of unclassic mechanics/input with the goal of more classic feel/output.