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Old 11-19-2019, 07:38 PM
jacob54311 jacob54311 is offline
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Join Date: Oct 2019
Location: Green Bay, WI
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Quote:
Originally Posted by Nisrak [You must be logged in to view images. Log in or Register.]
Sorry OP, but there are some major issues with your proposal:

- If I make a level 1, follow around some lvl 50, and tag everything he kills, then I get a copy of all of his loot?

- This removes the incentive of ever grouping or staying at a single camp. Think of a rogue sneaking between camps and tagging every named just as the group kills it. He can essentially get the loot of 10 camps at once!

- How would you tune the drop rate? Base it off of 6 people killing it? 10 people? For something like manastone, you will likely have 50+ people "looting" it every spawn.

- If you normalize it based on the number of people looting, then this is exactly the same as just giving it to a /random person on the list if it drops.

By the way, this is not how WoW loot works (at least not when I've ever played).
You don't even need to tag the mob.

"Allow anyone that had 'engaged' with the NPC in question OR anyone able to get to the corpse before its decay a chance to loot the corpse, regardless of who "tagged" it first"