Sorry OP, but there are some major issues with your proposal:
- If I make a level 1, follow around some lvl 50, and tag everything he kills, then I get a copy of all of his loot?
- This removes the incentive of ever grouping or staying at a single camp. Think of a rogue sneaking between camps and tagging every named just as the group kills it. He can essentially get the loot of 10 camps at once!
- How would you tune the drop rate? Base it off of 6 people killing it? 10 people? For something like manastone, you will likely have 50+ people "looting" it every spawn.
- If you normalize it based on the number of people looting, then this is exactly the same as just giving it to a /random person on the list if it drops.
By the way, this is not how WoW loot works (at least not when I've ever played).
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