Quote:
Originally Posted by Aadill
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That was the only point I was really trying to make, whether I worded it well or not. It's much less of a hassle for them to use one rule to make everything work. Beyond that it requires people who know everything about the game via searchable web content to beat it or not. Variance plays in a new aspect that still makes it challenging and keeps the GMs from having to deal with it every single week. The result, however, is an extremely large window in which one has to track. If they halved it I'm sure a lot of people would be happy.
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but then it would defeat the purpose of variance in the first place -- to minimize the inevitable involvement.
It doesn't make it challenging... don't kid yourself. Challenging isn't 4 days waiting to see something spawn and wasting hours upon hours until it does. That's not challenging, that's called unnecessary.
Challenging would be 5 guilds all vying for a single target because they know exactly when it's gonna pop and the GMs saying "work it out amongst yourselves." That, my friend, is a challenge.