Quote:
Originally Posted by Aadill
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The problem is that getting there an hour before it spawns means other guilds will get there 2 hours before it spawns.
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The problem with it is that it just encourages leap frogging. Which is supar skillz yo.
The point is - variance isn't solving anything. It just makes new issues, and doesn't represent classic gameplay. I'd be fine with non-classic solutions if they actually addressed issues - instead, this is just as bad as anything else. It was a nice try by GMs to shut people up and stop guild fighting. But it's not. So why deviate? We're not gaining anything..