Okay, I used to be against the variance but recently I've become for it. I think that the variance would have been great before Kunark, because without it most mobs would respawn at the same time which would mean no one could possibly poopsock every target, and it would be just like having patch day repops every week. However, since Kunark launched, some targets are massively prioritized over others (Trak/VS but mostly Trak). Not having variance empowers people who just camp the spawn points of raid targets, because poopsocking is less of an investment - you literally just have to arrive about 5 minutes before it spawns to get the target, whereas with the variance it's more about tracking targets and mobilizing faster (or camping the spawn point as soon as the window starts, but as I said that's a greater investment because you could be poopsocking the mob for up to 4 days).
It's also possible that a guild could arrive 1 minute before the first poopsocking guild, which then creates a race to the bottom where every guild is trying to out-poopsock the other, instead of gambling on mobilizing to the important targets faster. Since Trak is prioritized over the other bosses, this is where all the poopsockery would be focused, which would suck for everyone.
I also don't think of this as being that un-classic because it's more of a policy of the devs (like not allowing 2-boxing, or not adopting the same play nice policy as sony) than it is a change in content. Maybe these are silly arguments, I was in kind of a rush when I posted this, so if I need to clear anything up I'll come back and post later.
edit: also, the anti-divinity tags are totally unwarranted. Grow up.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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