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Old 11-19-2019, 01:22 PM
loramin loramin is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Beat me to it [You must be logged in to view images. Log in or Register.]

Personally, I think recharging could go either way. It IS an exploit by some definition, and in some respect is no different from Whirl 'till You Hurl. But it's also an "exploit" that was never fixed on live, and that some players absolutely did know about back then.

Really, what bugs me about recharging is just the inconsistency. Recharging items is FAR more game-breaking than the SG "glitch through" bug. Like recharging, that bug was never fixed on live, and at least on my server (Bristlebane) the SG glitch was FAR more well known.

On live only rich players with expensive rechargeable items even had any reason to know about recharging (most didn't know about mallets and caps). But EVERYONE ON THE SERVER who wanted to go to WW, DN, or TOV had to get through SG, and EVERYONE knew that the way to do it was to glitch through (if you weren't in a guild and had guildmates to tell you, you'd inevitably see someone else doing it or read about it online).

Ban recharging or don't, but at least be consistent and apply the same logic/rationale to other stuff, like the SG glitch. If P99 is truly going to get unclassic and "ban exploits", then define what an exploit is (however that makes sense to the devs) and stick to that definition.

It's not my place to tell the devs that recharging or the SG glitch is/isn't an exploit: it's their server, their call. But without a clear exploit definition, it all just feels incredibly subjective, because those two things seem like they should be in the category (or if anything recharging should be nerfed and SG not).
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Last edited by loramin; 11-19-2019 at 01:30 PM..