Quote:
Originally Posted by Mushman
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I'm not that knowledgeable about it but I thought historically they have made some changes for the sake of playability that steered away from classic mechanical values. If it's a case by case basis i just think they would be making everyone's experience more enjoyable and "classic" with reconsidering how charm performs currently.
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Generally unclassic adjustments seem to be made for cases where the change substantially decreases CSR load.
The 25 aoe limit, /list, there aren't a huge numbers of intentional departures from previously classic mechanics.
The only big non-csr departure from classic is where entire raids worth of lifetap earrings would be used to instagib dragons on spawn. That and titanium client features like /rewind and pet window.