Quote:
Originally Posted by Mushman
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Exactly my point Tecmos, thank you. Seems like a common sense classic change to me.
If in 1999 so much content was consumed by so few on the back of charm it wouldn't have been allowed to exist. It goes against what EQ is at it's core.
Not sure if it's code, experience, bandwidth or what but the power that charm gives isn't "classic" no matter what.
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You're getting it backwards.
There's "the classic experience" and there's "classic mechanics." The former is what the game "felt" like, which varies from person to person, and involved things like being excited about ingame weddings, dying in kithicor and losing your corpse because you didnt have a wiki map, thinking agi and dex were good stat choices for a rogue, mispelling everything on purpose when playing an ogre/trolll, etc. The latter means how the mechanics function, regardless of whether people knew how they functioned and therefore were able to take full advantage of them.
The staff here generally have been pursuing "classic mechanics" more than "the classic experience." Nilbog definitely was talking about it in this way given the context of the quote I gave you.