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Old 11-18-2019, 08:36 PM
Buellen Buellen is offline
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Join Date: Aug 2011
Posts: 786
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For what is worth

Equemulator code for charm.

CHARM
SE_Charm (22)
Charm when is cast initially a resist check is made which is effected by a charisma modifier.
Charm if successful has an innate chance to break every buff tick. (Unless flagged in unbreakable in spell table 'powerful_flag')
There is an approximately 25% chance to trigger a resist check each tick to determine if charm will fade.
Resist check for charm to fade is NOT effected by Charisma or Base1 value (unknown what that does).
There is a lower bounds of approximately 3% chance per tick of charm breaking no matter what. (If you have 0% chance to resist the spell due to Tash/Green con)
If resist check fails...
If player has a bonus from SE_CharmBreakChance (243) 'Total Domination AA' you have another chance for charm not to break based on the value,
Example: Total Domination Rank 3 is 50% chance for charm not to break if resist check fails.
Otherwise, charm will fade
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