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Originally Posted by fadetree
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It has occurred to me that it might have been designed to be streaky...I suppose it's possible. Without streaks you'd get a nice smooth, predictable distribution, and you wouldn't have surprise streaks of 6 fails/fizzles/misses/collapses in a row very often. If the distribution is spiky then you never know when you are going to get slapped down hard by a bunch of sudden failures...it makes the game a bit harder and in a sense 'more random' than a nice smooth bell curve.
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Hmm. Maybe. My poor little troll shaman mana pool can't stand a bunch of resists or else I'd try fighting even cons for a few hours. I kinda suspect that I won't suddenly see streaks of 5-6 resists in a row even from mobs that tend to resist 20% of my spells... Even though true randomness would mean that's more common than the 3-resist streaks I've been seeing on low blues. Maybe it's got a bit of quirkyness to the rng for better and worse.
Quote:
Originally Posted by larper99
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I always thought it was some sort of macro killer. In UO, people would "coffee-cup" a skill to maximum: Literally resting a coffee cup on a keyboard to auto macro a skill, and go to bed.
I always thought it was intentional, for non-combat skills. What I hate is the string of misses while melee-ing. ESPECIALLY when the enemy is fleeing. It seems harder to hit them from behind than it is from in front.
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For sure you won't miss 15 times in a row until the mob is fleeing towards his buddies at a snail's pace, then you will miss miss miss miss.