Having the same issue it seems. Here is my log as well. I think I see the same error in both.
2019-11-18 15:32:51 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-11-18 15:32:51 Timezone: UTC-5h00m
2019-11-18 15:32:51 Loading graphics DLL.
2019-11-18 15:32:51 Parsing INI file .\eqclient.ini
2019-11-18 15:32:51 INI file .\eqclient.ini loaded.
2019-11-18 15:32:53 Initializing timers.
2019-11-18 15:32:56 Checking critical files.
2019-11-18 15:32:56 Initializing WinSock.
2019-11-18 15:32:56 Enumerating 3D devices.
2019-11-18 15:32:56 Found adapter #0 - NVIDIA GeForce GTX 550 Ti (21.21.13.7849)
2019-11-18 15:32:56 Adapter #0 - NVIDIA GeForce GTX 550 Ti :
2019-11-18 15:32:56 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-11-18 15:32:56 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2019-11-18 15:32:56 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-11-18 15:32:56 Initializing keypress handler.
2019-11-18 15:32:56 Parsing INI file .\defaults.ini
2019-11-18 15:32:56 INI file .\defaults.ini loaded.
2019-11-18 15:32:56 Loading keyboard tables.
2019-11-18 15:32:56 Creating window.
2019-11-18 15:32:56 Checking display driver version.
2019-11-18 15:32:57 Activating window.
2019-11-18 15:32:57 CRender::InitDevice: Using 32bit mode.
2019-11-18 15:32:57 CRender::InitDevice: Using vsync 0.
2019-11-18 15:32:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-11-18 15:32:57 CRender::InitDevice: HardwareTnL Enabled.
2019-11-18 15:32:57 Using hardware vertex shaders.
2019-11-18 15:32:57 Initializing render system.
2019-11-18 15:32:58 Trilinear Mipmapping available.
2019-11-18 15:32:58 Vertex Shader Version: 3.0
2019-11-18 15:32:58 Pixel Shader Version: 3.0
2019-11-18 15:32:58 Initializing engine internals.
2019-11-18 15:32:58 CRender::InitDevice completed successfully.
2019-11-18 15:32:58 Parsing INI file ./eqlsUIConfig.ini
2019-11-18 15:32:58 INI file ./eqlsUIConfig.ini loaded.
2019-11-18 15:33:22 Server selected 144.121.19.168 (2567652).
2019-11-18 15:33:22 Initializing DirectInput.
2019-11-18 15:33:22 Initializing Keyboard.
2019-11-18 15:33:22 Initializing Mouse.
2019-11-18 15:33:22 Creating font list.
2019-11-18 15:33:22 Creating game object.
2019-11-18 15:33:22 Deleting obsolete files.
2019-11-18 15:33:23 Loading string tables.
2019-11-18 15:33:23 Initializing client variables.
2019-11-18 15:33:23 Loading spell effects.
2019-11-18 15:33:23 Initializing display structures.
2019-11-18 15:33:23 Sound Manager loaded 2165 filenames from soundassets.txt.
2019-11-18 15:33:24 Voice Manager loaded 12 macros from VoiceData.txt.
2019-11-18 15:33:24 Networking: using port [51515].
2019-11-18 15:33:24 Networking: Connection Established [1]
2019-11-18 15:33:24 WorldAuthenticate: Initiating Login.
2019-11-18 15:33:24 WorldAuthenticate: connection lost during authentication.
2019-11-18 15:33:24
2019-11-18 15:33:25 Rejected By World. retrying
2019-11-18 15:33:25
2019-11-18 15:33:25 Networking: Connection Established [2]
2019-11-18 15:33:25 WorldAuthenticate: Initiating Login.
2019-11-18 15:33:56 Networking: Connection Closed [1] with 0 pending bytes.
2019-11-18 15:33:56 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2019-11-18 15:33:56 *** WorldAuthenticate. Checkpoint 3.
2019-11-18 15:33:56 Cleanup 4
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 5
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 6
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 7
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 8
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 9
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 10
2019-11-18 15:33:56
2019-11-18 15:33:56 Cleanup 11
2019-11-18 15:33:56
2019-11-18 15:33:56 CRender::InitDevice: Using 32bit mode.
2019-11-18 15:33:56 CRender::InitDevice: Using vsync 0.
2019-11-18 15:33:56 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-11-18 15:33:56 CRender::InitDevice: HardwareTnL Enabled.
2019-11-18 15:33:56 Using hardware vertex shaders.
2019-11-18 15:33:57 Initializing render system.
2019-11-18 15:33:57 Trilinear Mipmapping available.
2019-11-18 15:33:57 Vertex Shader Version: 3.0
2019-11-18 15:33:57 Pixel Shader Version: 3.0
2019-11-18 15:33:57 Initializing engine internals.
2019-11-18 15:33:57 CRender::InitDevice completed successfully.
2019-11-18 15:33:57 Parsing INI file ./eqlsUIConfig.ini
2019-11-18 15:33:57 INI file ./eqlsUIConfig.ini loaded.
2019-11-18 15:34:19 Server selected 144.121.19.166 (9234329).
2019-11-18 15:34:19 Initializing DirectInput.
2019-11-18 15:34:19 Initializing Keyboard.
2019-11-18 15:34:19 Initializing Mouse.
2019-11-18 15:34:19 Creating font list.
2019-11-18 15:34:19 Creating game object.
2019-11-18 15:34:19 Deleting obsolete files.
2019-11-18 15:34:19 Loading string tables.
2019-11-18 15:34:19 Initializing client variables.
2019-11-18 15:34:20 Loading spell effects.
2019-11-18 15:34:20 Initializing display structures.
2019-11-18 15:34:20 Sound Manager loaded 2165 filenames from soundassets.txt.
2019-11-18 15:34:20 Voice Manager loaded 12 macros from VoiceData.txt.
2019-11-18 15:34:20 Networking: using port [53197].
2019-11-18 15:34:20 Networking: Connection Established [1]
2019-11-18 15:34:20 WorldAuthenticate: Initiating Login.
2019-11-18 15:34:21 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2019-11-18 15:34:21 WorldRPServer message: server name P1999Teal
2019-11-18 15:34:21
2019-11-18 15:34:21 WorldAuthenticate. I got a message of type 0x4ec (1260).
2019-11-18 15:34:21 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2019-11-18 15:34:24 WorldAuthenticate. I got a message of type 0x6957 (26967).
2019-11-18 15:34:24 WorldAuthenticate. I got a message of type 0x4513 (17683).
2019-11-18 15:34:24 Check 1sa. 0xd46a738f
2019-11-18 15:34:24
2019-11-18 15:34:24 Check 1x. 0x9e15bc94
2019-11-18 15:34:24
2019-11-18 15:34:24 WorldAuthenticate. I got a message of type 0x7cba (31930).
2019-11-18 15:34:24 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2019-11-18 15:34:24 WorldAuthenticate. Access granted.
2019-11-18 15:34:24
2019-11-18 15:34:24 Race Manager loaded 475 races from racedata.txt.
2019-11-18 15:34:25 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2019-11-18 15:34:25 Initializing display.
2019-11-18 15:34:25 Initializing Particle System.
2019-11-18 15:34:25 Setting display options.
2019-11-18 15:34:25 CRender::InitDevice: Using 32bit mode.
2019-11-18 15:34:25 CRender::InitDevice: Using vsync 0.
2019-11-18 15:34:25 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-11-18 15:34:25 CRender::InitDevice: HardwareTnL Enabled.
2019-11-18 15:34:25 Using hardware vertex shaders.
2019-11-18 15:34:25 Initializing render system.
2019-11-18 15:34:25 Trilinear Mipmapping available.
2019-11-18 15:34:25 Vertex Shader Version: 3.0
2019-11-18 15:34:25 Pixel Shader Version: 3.0
2019-11-18 15:34:25 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2019-11-18 15:34:25 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2019-11-18 15:34:25 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2019-11-18 15:34:25 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:25 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2019-11-18 15:34:25 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2019-11-18 15:34:25 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2019-11-18 15:34:25 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2019-11-18 15:34:26 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2019-11-18 15:34:26 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2019-11-18 15:34:26 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2019-11-18 15:34:26 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2019-11-18 15:34:26 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2019-11-18 15:34:26 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2019-11-18 15:34:26 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2019-11-18 15:34:26 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2019-11-18 15:34:26 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2019-11-18 15:34:26 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2019-11-18 15:34:27 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2019-11-18 15:34:27 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2019-11-18 15:34:27 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2019-11-18 15:34:28 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2019-11-18 15:34:28 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2019-11-18 15:34:28 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2019-11-18 15:34:28 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2019-11-18 15:34:28 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2019-11-18 15:34:28 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2019-11-18 15:34:28 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2019-11-18 15:34:28 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2019-11-18 15:34:28 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:28 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:28 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2019-11-18 15:34:28 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2019-11-18 15:34:28 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:28 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:28 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2019-11-18 15:34:28 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2019-11-18 15:34:28 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2019-11-18 15:34:28 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2019-11-18 15:34:28 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2019-11-18 15:34:28 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2019-11-18 15:34:29 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2019-11-18 15:34:29 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:29 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:29 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2019-11-18 15:34:29 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2019-11-18 15:34:29 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:29 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2019-11-18 15:34:29 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2019-11-18 15:34:29 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2019-11-18 15:34:29 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2019-11-18 15:34:29 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2019-11-18 15:34:29 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2019-11-18 15:34:30 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2019-11-18 15:34:30 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2019-11-18 15:34:30 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2019-11-18 15:34:30 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2019-11-18 15:34:30 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2019-11-18 15:34:30 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2019-11-18 15:34:30 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2019-11-18 15:34:30 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2019-11-18 15:34:30 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2019-11-18 15:34:30 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2019-11-18 15:34:31 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2019-11-18 15:34:31 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2019-11-18 15:34:31 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2019-11-18 15:34:31 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2019-11-18 15:34:31 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2019-11-18 15:34:31 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2019-11-18 15:34:31 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2019-11-18 15:34:31 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2019-11-18 15:34:31 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2019-11-18 15:34:31 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2019-11-18 15:34:31 Initializing engine internals.
2019-11-18 15:34:31 CRender::InitDevice completed successfully.
2019-11-18 15:34:31 Display options set, return code 1.
2019-11-18 15:34:31 AutoMipMapping set to 1.
2019-11-18 15:34:32 Camera created.
2019-11-18 15:34:32 Storing display options.
2019-11-18 15:34:32 Initializing fonts.
2019-11-18 15:34:32 Loading string tables.
2019-11-18 15:34:32 Initializing UI.
2019-11-18 15:34:32 Initializing UI manager.
2019-11-18 15:34:32 Initializing fonts.
2019-11-18 15:34:32 Parsing UI XML.
2019-11-18 15:34:33 Loading default UI resources.
2019-11-18 15:34:33 Initializing Music.
2019-11-18 15:34:33 Activating Load Screen.
2019-11-18 15:34:34 Display initialized.
2019-11-18 15:34:34 Initializing global data.
2019-11-18 15:34:34 Loading GlobalFroglok_chr
2019-11-18 15:34:34 Loading GlobalPCFroglok_chr
2019-11-18 15:34:35 Failed to open C:\EverQuestgreen\GlobalPCFroglok_chr.s3d.
2019-11-18 15:34:35
2019-11-18 15:34:35 Loading frogequip
2019-11-18 15:34:35 Loading GlobalSKE_chr2
2019-11-18 15:34:35 Loading GlobalDRK_chr
2019-11-18 15:34:35 Failed to open C:\EverQuestgreen\GlobalDRK_chr.s3d.
2019-11-18 15:34:35
2019-11-18 15:34:35 Loading Global_obj
2019-11-18 15:34:35 Loading GEquip
2019-11-18 15:34:35 Loading GEquip8
2019-11-18 15:34:35 Loading GEquip2
2019-11-18 15:34:36 Loading grass
2019-11-18 15:34:36 Loading GEquip4
2019-11-18 15:34:36 Loading GEquip3
2019-11-18 15:34:36 Loading loyequip
2019-11-18 15:34:36 Loading ldonequip
2019-11-18 15:34:36 Loading gatesequip
2019-11-18 15:34:36 Loading GEquip6
2019-11-18 15:34:36 Loading Global7_chr
2019-11-18 15:34:40 Loading rap_chr
2019-11-18 15:34:40 Loading skt_chr
2019-11-18 15:34:41 Loading Global4_chr
2019-11-18 15:34:41 Loading Global_chr
2019-11-18 15:34:42 Loading Global17_amr
2019-11-18 15:34:42 Loading Global18_amr
2019-11-18 15:34:43 Loading Global19_amr
2019-11-18 15:34:43 Loading Global20_amr
2019-11-18 15:34:43 Loading Global21_amr
2019-11-18 15:34:44 Loading Global22_amr
2019-11-18 15:34:44 Loading Global23_amr
2019-11-18 15:34:44 Loading Global2_chr
2019-11-18 15:34:44 Loading Global3_chr
2019-11-18 15:34:44 Loading GEquip5
2019-11-18 15:34:45 Loading growthplane_chr
2019-11-18 15:34:45 Loading karnor_chr
2019-11-18 15:34:46 Initializing sky system.
2019-11-18 15:34:46 Global data initialized.
2019-11-18 15:34:46 Starting process game.
2019-11-18 15:34:46 Starting network game.
2019-11-18 15:34:46
2019-11-18 15:34:46 Check 1sa. 0xd46a738f
2019-11-18 15:34:46
2019-11-18 15:34:46 Check 1x. 0x9e15bc94
2019-11-18 15:34:46
2019-11-18 15:34:46 Starting load.
2019-11-18 15:34:46
2019-11-18 15:34:46 Attempting to load load.EQG.
2019-11-18 15:34:46 Verifying world files.
2019-11-18 15:34:46 Loading zone specific files.
2019-11-18 15:34:46 Loading load_obj2
2019-11-18 15:34:47 Loading load_obj
2019-11-18 15:34:47 Loading load_chr2
2019-11-18 15:34:47 Loading load_chr
2019-11-18 15:34:47 Loading load
2019-11-18 15:34:47 Loading objects
2019-11-18 15:34:47 Loading lights
2019-11-18 15:34:47 Initializing cameras.
2019-11-18 15:34:47 Initializing lights.
2019-11-18 15:34:47 Initializing visual effects.
2019-11-18 15:34:47 Initializing target indicator.
2019-11-18 15:34:47 Initializing player path.
2019-11-18 15:34:47 Performing post-load operations.
2019-11-18 15:34:47 Initializing precipitation system.
2019-11-18 15:34:47 World initialized: load
2019-11-18 15:34:47 load done.
2019-11-18 15:34:47
2019-11-18 15:34:47 Starting char select.
2019-11-18 15:34:47
2019-11-18 15:34:47 Clearing display buffers.
2019-11-18 15:34:47
2019-11-18 15:34:47 Display buffers cleared.
2019-11-18 15:34:47
2019-11-18 15:34:48 Initializing character select UI.
2019-11-18 15:34:48 Resetting game UI.
2019-11-18 15:34:52 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2019-11-18 15:34:52 Zone addr [144.121.19.168:57883] received...
2019-11-18 15:34:52 ZONING
2019-11-18 15:34:52 Networking: Connection Closed [0] with 0 pending bytes.
2019-11-18 15:34:52 Networking: using port [53198].
2019-11-18 15:34:52 Networking: Connection Established [1]
2019-11-18 15:34:53 Connected to 144.121.19.168:57883...
2019-11-18 15:34:53
2019-11-18 15:34:53 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2019-11-18 15:34:53 Networking: connection terminated [client
[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone]
2019-11-18 15:34:53 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone
2019-11-18 15:34:53
2019-11-18 15:34:53 Character is .
2019-11-18 15:34:53
2019-11-18 15:34:56 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2019-11-18 15:34:56
2019-11-18 15:34:56 Exiting normally.
2019-11-18 15:34:56 Cleanup 1
2019-11-18 15:34:56
2019-11-18 15:34:56 Cleanup 4
2019-11-18 15:34:56
2019-11-18 15:34:56 Cleanup 5
2019-11-18 15:34:56
2019-11-18 15:34:57 Cleanup 6
2019-11-18 15:34:57
2019-11-18 15:34:57 Cleanup 7
2019-11-18 15:34:57
2019-11-18 15:34:57 Cleanup 8
2019-11-18 15:34:57
2019-11-18 15:34:57 Cleanup 9
2019-11-18 15:34:57
2019-11-18 15:34:57 Cleanup 10
2019-11-18 15:34:57
2019-11-18 15:34:57 Resetting UI.
2019-11-18 15:34:57 Resetting character select UI.
2019-11-18 15:34:57 Resetting game UI.
2019-11-18 15:34:57 UI Reset.
2019-11-18 15:34:58 Cleanup 11
2019-11-18 15:34:58
2019-11-18 15:34:58 CRender::InitDevice: Using 32bit mode.
2019-11-18 15:34:58 CRender::InitDevice: Using vsync 0.
2019-11-18 15:34:58 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-11-18 15:34:58 CRender::InitDevice: HardwareTnL Enabled.
2019-11-18 15:34:58 Using hardware vertex shaders.
2019-11-18 15:34:58 Initializing render system.
2019-11-18 15:34:58 Trilinear Mipmapping available.
2019-11-18 15:34:58 Vertex Shader Version: 3.0
2019-11-18 15:34:58 Pixel Shader Version: 3.0
2019-11-18 15:34:58 Initializing engine internals.
2019-11-18 15:34:58 CRender::InitDevice completed successfully.
2019-11-18 15:34:58 Parsing INI file ./eqlsUIConfig.ini
2019-11-18 15:34:58 INI file ./eqlsUIConfig.ini loaded.