Quote:
Originally Posted by Firepuff
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So for example, there could be a quest that works in v52 and v53, but gets broken on purpose in patch v54, v55, later fixed in v56. And the only way to know this is to triple check patch-notes from 1999 in the wayback machine? Or will the devs be "fair" towards the players, in order to keep players happy?
I mean, I have not experienced fallen through the floor yet, or being thrown off the boat while zoning. Those were infamous bugs, but they also annoyed practically everyone.
I guess my real question is: Is project1999 made for entertainment purposes for the players, or is it meant as a museum-piece strictly for documentation purposes?
final question: why did they choose the titanium client rather than the much older trilogy client?
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Like El-Hefe said, things that threaten to break the game, like the boats not working properly, have been left out.
Pretty sure that bugs that break a quest for all of one update, until the next update, will be left out, too. I don't believe that's their approach to updating, repeating every single update with exact detail.