Tradeskill skillups also occur in groups. I am half-convinced that there is a time window involved where skillups are gated and then blocked until another interval has passed. Swimming skill shows this behavior as well.
I've had two consecutive Gate collapses occur, resulting in a fatality. I would guesstimate half a dozen overall on Green across two casters.
On a tangent from oldhead's observation, on P99 (presumably EQemu in general) you'll notice that if you attempt to cast with what appears to be just enough mana, the client will start the cast, poll the server, then correct your mana to a lower number and interrupt the cast with "insufficient mana". Fair enough but it will continue to do this even if you wait a tick and will continue this indefinitely unless you wait two full ticks.
On live, I recall the server returning spell fizzle chains in this scenario so that the fizzle dropped your mana total lower than the spell cost and continued to do so until you had sufficient excess mana.
Videri's theory has a proponent here. Some otherwise identical mobs just resist more.
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