Use best ratio, adjust accordingly.
If fighting NPCs that are casters use 1H+Shield to interrupt heals/nukes/debuffs. Also strafe slide to use bash from their rear 180 arc, has better chance of landing.
If group has ENC haste and NPCs are not casters I recommend using 2H.
I usually prefer 2H as the ratio's are mostly better in classic, especially vs. blue/even cons. 1H tends to fair better vs. yellow/red+.
When you unlock the lvl 10 or lvl 20 dmg caps your 2H may see more potential.
Damage Caps
levels 1-9 - damage cap is 20 - (I used Bullsmasher & T. Halberd)
levels 10-19 - damage cap is 28 - (I used DWHarpoon)
levels 20-29 - damage cap is 60 - (I used DWHarpoon)
levels 30+ - damage cap is lifted, can do 2x weapon damage or more based on class - (I use Ghoulbane)
Side Note: On my 60 WAR I've landed a 1018 damage crippling blow on a Droga Goblin and i've landed a 987 crippling blow on Derakor the Vindicator. Not a Paladin but 2Hs are fun.
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