Quote:
Originally Posted by Buellen
[You must be logged in to view images. Log in or Register.]
Just to be thorough
The post about patch in 2002 about invisibility breaking charms is confusing because there is guides post before that date show the method currently being used.
https://web.archive.org/web/20030429...EW.ASP?ID=7213
DERVS IN N RO FROM 12-17 REAL EASY USING CHARM - Riganakos, Druzzil Ro
This guid should be used from 12-17, I did it in 2 days.
The way to really do this to be at derv 3, easiest camp OR derv 1 but it takes alittle more skill and is far from zone, if you still can get derv 3 and only derv 1 you have to keep illusion dark elf up unless you are one or Dorn (WAY undercon) will aggro when you pull.
Now to the fighting part. Con the mobs and look who is the strongest, then soothe the other 2 and do the three spells as follow on the 3rd derv. Mesmerise/tashan/charm, do it fast. Now you have to wait for mesmerise to wear off and he will come running to you as your pet, might want to recharm him when mesmerise breaks just to be safe.
Now soothe 1 derv and pull the other with Chaotic if you are under lvl 16, back up alittle so the chaotic spell almost recycle then send in pet and cast a new chaotic. He should be dead now.
Cast charm again on your derv pet.
On the last derv you only cast Chaotic ONE time because you want you pet to get as low as possible without dying, you might have to cast chaotic 1 more time but not offen.
Now park the pet using then run away at a safe distance, target yourself and cast invisibility then hurry to target the derv that is running towards you now and keep pressing root untill you cast it on him. Now simlpy choke him and throw in a chaotic or 2 to speed things up.
I ALWAYS cast root again before choke because normally after a root/choke and you cast choke again then shortly after the root will break.
At 16-17 simply remove the chaotic and replace it with sanity warp but dont use the L16 mesmerise spell Enthrall because it will last 48 seconds and your charm is most likely not stick that long.
NOTE: SoW (Spirit of the Wolf) is great to have here just in case. If charm breaks you will have 2 angry dervs on you and you can run away a great distance then recharm you derv and you will be ok, without SoW youŽll have to zone if your not brave enough and try to get off a charm while they hit on you. You could root the derv your attacking but then he/she wont walk away at low health and still beat on your derv pet.
Strategy Submitted on: Monday, December 17, 2001
hope this is useful
PS its not balanced but it is Classic.
|
This is why I, a guy from closed beta, am i annoyed by a lot of things related to alleged contemporary "evidence". Idiots have/had the internet, too. Why would you mez an outdoor mob only to tash it a second later. then charm when you could save the mana and tash/charm and not have to wait of mez duration or mez mana cost. Every tick of the mez is a tick of charm breaking, too. Eventually it won't be relevant due to mana regen rate but at low levels mezing somethig for no good reason is a massive waste of mana and efficiency.