I posted this in the sticky outlining the List system, and I'm just now seeing this thread, so I figure I'll share the same sentiments here.
Rather than devising mechanics to account for and accommodate the countless ways players will potentially try to game/abuse the system, would it not just make the most sense for any qualifying player (i.e. appropriate level, in zone) be allowed to loot a 'copy' of the item. I.e. The corpse remains for the usual time and every player on the list can loot the corpse to receive a copy of the item? Perhaps keep the one week lockout for those items that are not NO DROP.
I realize this would affect the economy of certain items (e.g. Manastone), but at the end of the day, what are we really accomplishing by creating an unnecessary gate on some of these items? I'm not sure a perceived sense of prestige is a good reason. Overall player enjoyment should be the prevailing principle and while this list system is certainly better than the default behavior, I am not sure either really makes sense. If we all walk away happy, I don't think anyone is going to complain for a moment that some number of other players were also able to receive an item.
The original system exists solely because the producer wanted to ensure players needed to continue to pump revenue into their coffers through continued subs. Keeping a flawed system for the sake of trying to stay true to the original version of the game doesn't always make sense. In other words, doing something because it's always been done a certain way doesn't make it right or, as is often the case here, fun.
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