Mistakes of SOE
There are many challenges in the game, but some of them were patched later thinking "Wow, we made a huge mistake - wish we would have done this in release!"
* Hell levels - removed
* race/class penalties/bonuses - removed
* Experienced loss - slightly lowered (you die so easily and so fast and there's less population on the emulated server to rez you!)!
* Mob speed - slightly lowered
* Mob SoW - DOES NOT EFFECT speed when snared! If I snare myself accidentally with lvl 50 sow on me, I sure as hell will walk, not run still very fast because I have sow stacked on me.
* Make it slightly easier to regain concentration on spells
* Global /commands: /invite for group formation and /guildremove to kick out dumbshit members without them hiding in a zone no officer would ever care to visit to make the removal or gate as soon as they arrive so they can't gkick them
* Encourage grouping more by giving a significant bonus to give people a reason to go to challenging dungeons for xp over quad kiting halflings for phat lewt and exp
/end_rant
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