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Old 11-13-2019, 10:30 AM
Troxx Troxx is offline
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Join Date: Jun 2014
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Posts: 4,284
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No race specific warrior traits are game makers/breakers but there are some key perks.

Large races: slam and generally superior stats (big perk)

Small races: mobility and not needing shrinks (minor perk)

Ogre specific: FSI. I’d argue this is most valuable at the high end. Minor stuns here and there on big mobs do result in less threat generation. This is most important when playing point man for a big raid. As a dwarf warrior on blue I’m not jealous of ogre stats. Most of the time I could care less about FSI but boy howdy there have been moments I’ve wished I had it when facing fast quad rounds and bashes from high mobs that had me stunned (and thus not swinging weapons to build threat).

Troll specific: regen. Especially on green, for the lifetime of your leveling this healing adds up a lot ... especially if/when you find yourself soloing or small grouping. At the very high end with raids this is less important but it is pretty damn noticalble even in a full group. When this takes off with kunark ... trolls simply need less healing ... a lot less of it. Passive regen cumulatively constitutes a majority of the healing your character gets over the course of its life and Trolls have double it. From 51+ it really takes off exponentially. Healing an iksar monk over time is much easier than a human. Healing a troll (and later iksar) warrior requires less mana over time, especially on grindy xp group content.

Halfling: sneak/hide is hard to put a price tag on. This is a very unique ability to have on this class which opens up possibilities.

Personally? If I started a warrior on green I’d choose Troll. It’s an objectively great choice but not necessarily BEST.

None of this makes or breaks the toon.
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Last edited by Troxx; 11-13-2019 at 10:36 AM..