Quote:
Originally Posted by Slust
[You must be logged in to view images. Log in or Register.]
Also the ability to tank != the efficiency of tanking. Plate is meant to give a constant mitigation that gives healers more time to react; since the incoming damage is constant and not bursty, it is much easier for a healer to say "At 30%, I'm going to heal" and know the tank is probably going to make it until then, whereas a Monk is subject to failing a couple avoidance checks and taking more damage more unpredictably.
|
^
Monks are good dungeon group members because we can dps OR tank. Our avoidance is great, but I don't see how you think our mitigation is too good (or different than 10 years ago). The damage I take is erratic and a cleric needs to be on his or her toes. When I get hit, I get hit big...and like everything in EQ, it comes in streaks. On normal exp mobs this is no big deal. But on anything non-trivial, believe me, I would rather have a plate class tanking. And tbh, I would always rather have a plate class tank 'cause my dps is horrible when tanking and I would rather duck out when the mob is at 30% to bring more exp bags to the group.
Monks took a big nerf in Luclin, no doubt. But it ain't happening here. And thank god. We are a strong class but nothing OP. We are maybe #4 at tanking and #2 at melee dps (maybe). And the best part about being a monk is that having 2 or even 3 is not a problem, and even desired, unlike most classes.
But please...just because we "can" tank, doesn't mean we are preferred tanks.