Quote:
Originally Posted by pgerman
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Heh, it would just give the original red99 player base something to destroy. If you want to open up the raid scene on a blue server to pvp? Be my guest, 25 red players would ensure they never get another raid mob again if no GM intervention.
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I understand your concern, and I'm no big fan of said 25 people. But really give this concept a fair review before tossing it into the trash.
So, I already addressed the above issue in previous post but will in more detail explain why this could never happen practically. Why? Because of numbers. Say you have that 25 toxic scumbags, whose mission it is to grief and make sure no one gets access to ToV or the planes or whatever raid zone. Okay, fair game, I accept the challenge.
Now remember, this is a blue server, so the population will be, say, at least 1,000 players. So you see, there is no way those 25 people are going to stop at least 10 big guilds with 50 man each.
The said 25 people is by definition the PK guild, and frankly, it would be kind of fun to have them around because it would form a deeper sense of community. They would be swiftly put in place by 100+ players from other ally guilds to the one that's raiding.
Again, everything would be blue server, in 98% of all zones. I'm just talking raid zones here.
Imagine the time saved by players and staff were raid zone pvp flagging be enabled.
Want to raid? Negotiate with other guilds.
Negotiations stalled? Fight and prove who's strongest.
One guild is bigger and stronger than other guilds? Make allies with other and take them down and put them in their place and force them back to the negotiating table.
Simple and frankly, fun and exciting.