Quote:
Originally Posted by strawman
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Since Green launched, I've gotten an enchanter to level 25, my first character past the early teens (and that was in the original Kunark era).
I've tried to charm solo a number of times, but have found it frustrating. When it works, I'll kill two mobs and end up with about 40% mana. This seems alright, not great, and meditating back to full doesn't take that long.
Much more often, I'll end up around half health. Sometimes this is because of a random charm break. Mostly it's because, after casting invisibility to intentionally break the charm, the mob gets in a few hits before I can root, mez or kill it.
Regenerating at 3/tick with about 450 health, a pull that doesn't go perfectly often leaves me sitting for 5-10 minutes to regen. Troll illusion helps a little, but this play style is ultimately more dull than I was expecting - especially compared to my level 10 necromancer, for whom soloing is a breeze.
What strategies are enchanters using to mitigate this? Is a spyglass required for enchanter soloing? Is there anything I can do to regenerate myself faster?
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Like some others have said, use runes (not the short-duration ones until like 50+ because they don't last long) to shield your hp from most damage. However, I always felt the MOST important part of survival for a chanter while exping was DISTANCE. Keep your distance from the shit you're fighting. When you are at max casting distance from your charm and enemy (or enemies), and you generally keep your enemy rooted when mana permits (it should permit by your level but it doesn't in the teens usually), you have plenty of time to recharm your pet before it gets to you on a charm break or to kill or root your pet before it gets to you after you invis.
Distance, distance, distance.
Spyglass helps with going from invis to root/nuke immediately. Without, you still are fine just move back after you invis to buy the extra time to recover for your nuke/root. I'd say spyglass is pretty mandatory. It's annoying, but pretty mandatory. THey're under 100pp that I've seen on green lately. In my videos you can see me keeping root on my top slot usually iirc, because a spyglass lets you recast a root instantly after a resist.
You can use bandage and troll for regen as needed, but you really won't need that much if you do the stuff above. Especially keeping your distance. For real, not being in melee range is the best way to stay safe while leveling up. And it's pretty damn easy to do almost all the time, even in dungeons. Being too close to your pet and enemy are the #1 reason in my experienced opinion why enchanters think "charming is dangerous to use for solo leveling." You may see level 50+ enchanters able to stand in close quarters with their quarry as they exp, but that's because they have a lot more mana and better runes and multiple stuns to more effectively handle charm breaks, and even then I still don't think it's a good idea to be close to anything you're charming unless the dungeon forces it or you're dealing with level 51+ mobs. Doing this instead of using distance to protect you (and runes as a safety measure) is like purposely using a larger nuke than you need to finish off a mob - you're using more mana than you need to, which obviously slows down your exp.
Use downgraded nukes to finish off a mob without using extra mana.
Meditating is 1 mana per 12 skill, plus the base 2 for being seated.
I assume you're only ever charming or otherwise casting on stuff that you've already tashed (though mezzing stuff you haven't tashed yet is fine - with charisma you won't basically ever get resists on blue mobs anyways, I'd do this to split a two-spawn sometimes by mezzing one, tashing the other, charming the tashed one, tashing the first and rooting as pet engages, all possible without getting meleed by using max casting range and telescope).
Downtime is higher than blue guides/videos/memories because there's no breeze or clarity (or wandering mind, ToT, and C2), less charisma gear readily available, etc.
Otherwise it sounds like you're ok, fighting against low blues and up in the 20s you should start to notice charm functioning better when you're dealing with them compared to trying to use it in the teens. Etc.
Unfortunately I don't have Noman leveling videos starting at the very beginning, but I do have them starting around 30, and if you check those out you can see me using these things to solo effectively with little/no twinking. IIRC Noman started charm solo at 15 or 16 in Kerra Isle basically untwinked and these strats were already working pretty dang well at that point.
https://www.project1999.com/forums/s...d.php?t=245100