Mercenaries are overpowered for the first 65 levels. But that’s by design because those levels are extremely basic and not much is going on. Auto attack, hit one ability, cast a spell or two and that’s it. So mercenaries allow players to essentially skip these levels with a mercenary tank doing everything for you.
Once you get to 70+, mercenaries are far less powerful but allow you to fill critical slots in groups if you can’t find them. By that time you’re getting your epic 2.0, some more AAs, more discs and the game is becoming more complicated.
By level 110, mercenaries are very trash. A single healer Merc struggles to keep up a normal tank, you generally need 2-3 to keep up a tank.
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