You can't not have a zone experience modifier in the game. It's a core part of the game's basic functionality. The game doesn't work without it. If a zone didn't have a "ZEM" you'd get no experience for anything you killed. You won't see (much) discussion of it in the very early days simply because the acronym hadn't come into common use yet. That being said, I don't remember when they began to tinker with experience modifiers beyond their original launch values, and neither do I have any indication that P99's values are equivalent to classic.
Note that most zones consider a normal experience modifier 75 (not 100) because 989/Verant decided to slow everyone down after creating the basic system once they realized people could level pretty quickly and there was very little content for upper level players.
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With respect to the above post, people can definitely level more quickly than in the original game. My first serious character took me several months (all summer, basically), playing quite a lot, just to get to about level thirty or so. Turns out grinding in full or near full groups who are pulling maybe half a dozen monsters per round was a lousy way to try to level.
Danth
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