Quote:
Originally Posted by jacob54311
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Is the penalty sort of divided up amongst players?
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That's the TLDR.
Basically each mob gives a set amount of exp. That exp is divided amongst group mates proportionally based on their exp totals, rather than dividing by the number of players or even by the number of players while including penalties bonuses.
A level 32 grouping with level 28s will make the level 28's exp gains feel really slow, even if nobody has an exp penalty. Level 40 halfling cleric grouping with level 40 troll SK, the halfling will feel like his exp is really slow even though his partner is the same level. Etc. This is because the 32/the troll have a much higher exp total, and so are taking a proportionally larger chunk of the exp per mob, so exp feels slow for everyone else unless the person with the bigger exp total murders mobs so efficiently that it makes up for the exp penalty.
And then you get groups with a troll SK tank and a troll sham and a bard and a ranger... and those groups are what convert people to disliking exp penalties and sometimes shunning hybrids in favor of mages, necros, rogues, enchanters, etc, who generally bring more to the table while also having a lower exp penalty.