Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
That's the gist of it. I mostly wanted to make sure I wasn't missing the source of the research materials listed on the wiki (someone fabricated them I guess?).
Based on evidence so far, it seems the most classic solution is to add the (always?) uncraftable pet spells back on vendors. The unclassic part of that would be it took 13 days to change instead of the 2 months it took the original eq live developers.
|
Yes exactly.
Although 2 month back then with «*not 20 years veterans*» of the game.
The way i understand it, its more 2 month to admit or realize the mistakes. Because i guess people had to do a lot of in game testing to finally figure what was going on. Those 2 34 pet available probably caused confusion.