In a Classic world being a Jack of All Trades is more than sufficient. Theres only 6 slots in a group after all, and most places in Classic cannot support 6 people anyways. In a duo or trio that flexibility makes a Sham well above average.
But everyone knows the main reason to play a sham in classic is to be level 50 and ready to go when Kunark drops.
Quote:
Originally Posted by Modwolf
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Having been in all sham groups in SRO. I'd say sub-par.
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A Sham in Sro has maybe 5% of their toolkit and is basically a melee with inner fire to heal.