Quote:
Originally Posted by Wwen42
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The "classic" "not classic" argument is just bad and should be abandoned. It's not a great defense for anything they are doing/not doing. Just say what your vision is and why you're doing it and be done. I don't have to agree, but at least I won't feel like I'm getting bullshat. It's clear that things are dependent on the whims of the devs, for good reasons sometimes, but don't blow smoke about the classicness.
The core of what everyone likes about "classic" EQ is going to vary and you can't please everyone.
My core is
1. Death means something
2. Travel is not instant and/or has a cost.
3. Not an endless skinner-box Sure, we're all working on levels and items, but it's generally slow rather than constant timed rewards every 10 minutes. You're putting work in.
4. Plenty of interaction with others good or bad. WoW feels like a single-player game.
Any change that doesn't affect this is ok in my book. Making the UI less intuitive and useful seems really grognard to me. Just because we didn't know what good UI or player controls were in 1999 doesn't mean we should go back to it. Removing linking is just silly and doesn't affect aspects 1-4, but makes the game just a tiny % more tedious for no reason. There's overall a just a bunch of tiny QoL control and usability improvements I'd like to see. Like "Can I ctrl+m to meditate please?"
Looking at the book doesn't bother me and kinda makes sense, you're suppose to be "meditating."
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Yep, I agree. 'Shit's classic' ought to be modified to 'shits classic or it's impossible or the devs have decided to not implement it'. The spirit of this server being classic is strong, as this poster points out. The letter of the law is not as important, except when it's being used as a forumquest hammer. We cannot go back fully, even if they were at 100% the same as 1999 we would not be the same excited bunch of idiots who know nothing as we were back then. Yknow what's NOT classic? Us.