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Old 11-06-2019, 09:26 PM
dekova dekova is offline
Sarnak


Join Date: May 2015
Posts: 242
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Hey Tecmos, I'm a big fan of data and I like what you've done with the logs.
I've got a 20 ogre shaman on green and just did a quick check. I'm seeing two of what you're referring to as "bash interrupts" (interrupt message occurs just before bash message) in the character's entire playtime on green beta and green live. He got bashed a total of 1272 times.

That doesn't tell us much because I haven't done the same type of analysis or had the same playstyle, so... two questions:
  1. Would you be interested in running the same analysis on my logs? I can make them available to you.
  2. Would you be interested in running some controlled experiment using my 20 ogre shaman? I'll be away on business through Sunday evening and can make the character available to you.

Hit me up via pm if the answer to one or both of these questions is yes.

For what it's worth, my experience as a programmer is telling me that a standard melee hit routine includes a check vs channeling to interrupt and the legacy bash hit routine did not. The fix that was implemented was to add the check vs channeling to the bash routine and it was done a bit differently. This is purely conjecture based on experience (i.e. an educated guess).
Last edited by dekova; 11-06-2019 at 09:34 PM..