The only problem seems to be that the formula for the reduction may have been implemented wrong. It seems to always round down in all cases.
For example, I tested out a DoT that does 12 damage a tick and it went down to 7 damage a tick against a moving mob. 66% of 12 damage is 7.92, so that should round up to 8, but instead it completely rounds down.
Or perhaps that was intended? I don't care either way, it's a deserved fix. DoT kiting = NO.
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