Interesting. Guess I just dont understand. Why have a warrior if they have to have someone root the mob they are tanking. If they cant out threat everyone else, what good would rooting it be? Rooted mob has monk rogue and warrior in melee. the mob is still going to attack whoever of those three is at the top of the list right? So if the warrior is having trouble getting and staying at the top of the list, its going to attack the rogue or monk.
I feel like the root thing is only going to stop the mob from attacking ranged players at the top of the list but doesnt quite fix the problem of low threat generation warriors.
I do understand that rogues/dps need to chillax and let the warrior build threat. Thats a player skill/choice issue not mechanic system.
At what point does warrior auto attack (dual wield, double/triple attack, crit) and kicking start to overcome paladins flash/stuns threat wise? If it was an issue of dps has to not begin attacking for 15 seconds or so the warrior can build up to the same amount a paladin could cause with a flash/stun i guess i would understand that but that seems unrealistic in practice?
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