Quote:
Originally Posted by Brut
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Got general idea of how the mechanics work, yea, but think I'm basing the idea that facing left and right would cancel out the push because the character is in the middle of turning as the push happens?
Kinda like if I run and stop to cast, I spin left or right a bit first before casting, which usually works so I don't get interrupts for the sudden stop plus latency.
It's most likely just pure placebo tho and makes combat slightly less monotonous. Har Har.
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Wait...maybe you're onto something. I also make a short, quick mouse turn when I stop running just before starting a spell...maybe if you get pushed, THEN do a short waggle, it forces the game to realize you're NO LONGER BEING PUSHED and gives you a better chance to channel???
Also btw I realize you're a long-time player and I hope my pedantic monologue didn't patronize you. I was thinking of the other possible readers.