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Old 05-29-2011, 06:50 AM
falkun falkun is offline
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Join Date: Sep 2010
Location: Ruins of Old Sebilis
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.

I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
Please, instead of broad generalizations, find the facts. When do you remember this change going in on live? (then find and link the associated patch note from http://www.tski.co.jp/baldio/patch/19992002.php)

When did this change get reverted? (again go find patch notes).

Research 1/2-way done:
Quote:
Originally Posted by Everquest Patch Notes
http://www.tski.co.jp/baldio/patch/19990913.html
DoT Changes:
  • If the monster is in melee with you, there is no change to how a DoT spell works.
  • If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
  • If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
  • DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
P99 bards, we have been fucked.
Last edited by falkun; 05-29-2011 at 06:58 AM..