Quote:
Originally Posted by Vexenu
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The most important consideration when designing a new PvP ruleset is creating something that will appeal to Blue players. Because the PvP fans are going to play regardless. So you want a ruleset that will intrigue longtime/lapsed Blue players and make them think, "Hmmm...I'm not really a PvP guy, but that sounds like it could be pretty fun and really freshen up the EQ experience." If you can get just a few hundred people like that to give it a try you've got a very good chance to create a thriving server. And let's face it, there isn't a huge untapped market of potential P1999 PvP players just sitting on the sidelines. If you want more players on a PvP server the reality is most of them will primarily be Blue players. Also, as anyone who played PvP back in the day can tell you, the majority of players on the old Zek servers were not elite PvPers who ran around looking for fights constantly. The server benefits from having more PvE focused players as well. EQ shouldn't be played like a deathmatch. PvP in EQ is the spice that enhances the dish, it isn't the main dish itself. It's still primarily a PvE game, and PvE-focused players should feel like they have a reason to be on the server as well.
This is why you needs Teams (built-in allies provides a safety net). This is why item loot is a no-go (scares away Blue players off the bat). This is why you need to offer something fresh that hasn't been done on previous PvP servers (a new ruleset).
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As a long time blue player, what refrained me to play red has always been the lack of a cool ruleset. Teams would definitely be an appealing and refreshing experience. This thread is actually very interesting. Keep the ideas coming.