I just wanted to add two disclaimers:
It’s possible that if you have unlimited endurance regen and you’re just constantly jumping like a madman you might be able to realize a minute gain, but that probably would not be worth the effort involved anyway.
I only tested travel speed and not evasion capability. It’s also possible that the mob pursuit algorithm factors the player jump movement in such a way as to place the mob in a sub-optimal position when it has to turn back to reestablish the pursuit vector (see B. Sanders, On Juking).
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