I didn't expect Green to mirror the original EQ as much as it does. I'm surprised actually. Zoning into Crushbone right into a train and dying instantly is exactly what happened to me in 2000 when I first played Everquest...Green did not disappoint. I think having so many people in the world is the real difference. the unwritten social mechanics were a big part of the EQ experience. Guilds mattered, your reputation mattered, effort mattered, these things all involve people.
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