Quote:
Originally Posted by Expediency
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I have no idea what that video is trying to demonstrate. I do not play that kind of EQ.
You and your "bros" come take a camp after someone kills you. You're proving my point. Even if I win the encounter, you seriously expect me to waste my time clearing to some camp in a dungeon so you can train me and/or kill me when I'm weak and take it? Thats garbage. My time is valuable to me.
Its prime time and you got 19 people logged in so I'm pretty sure I'm right here.
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PvP is a much better way of handling the problem of limited resources, but that's not the only reason we love it
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It's FUN, and it adds a layer of depth to the social experience that is EverQuest. Blue servers suck because they artificially limit the ways in which players can interact with one another. On a pvp server, having people you trust actually means something. On a blue server, every player you don't immediately interact with may as well not even be there.
Why is it that bluebies have nostalgic memories of being one-shotted by Cazel, but then go on to say things like "my time is valuable; losing a fight and having to run back to my corpse is the exact OPPOSITE of fun"? Makes zero sense
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