Quote:
Originally Posted by bum3
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My club hits for 8.. melee is hitting for 19. I hit once every 5 or so swings. warrior hits every other. Why wouldn't I just heal the melee twice as often and let him do the damage? Or do I melee and output 1/3 their dmg and make them sit to regain health? Seems off to me.
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It's easy to figure out.
Determine how much damage you're doing. The starter weapon is 4/30, so you can do up to 8 damage every 3 seconds. Lets say you land 20% of those blows like you claim.
You swing 20 times in a minute. 4 of those land. Most of your hits will be 8, but some will be less. So let's say you did 28 damage in that minute, although I'm sure your actual damage is higher than that.
Now let's see how much mana we "spent" by not sitting.
Without meditate, sitting gives you +1 mana per tick. That's an additional 10 mana per minute.
So you can sit for a minute and gain 10 mana, or you can melee the mob for 28 damage. You're essentially spending 10 mana for 28 damage.
Now if you're a super pro, you can sit between attacks and get sitting mana regeneration ticks
AND damage on the mob but let's not go that crazy.
Without pro strats you're essentially spending 10 mana for 28 damage, or 2.8 damage per mana.
Let's see how this compares to other classes.
At level 8 Wizards get Fire Bolt. This spell does about 48 damage for 40 mana, or 1.2 damage per mana.
So, by meleeing you're getting better damage:mana efficiency than a chain-nuking Wizard.