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Old 10-31-2019, 11:07 AM
Khorza Khorza is offline
Kobold


Join Date: Oct 2019
Posts: 107
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Quote:
Originally Posted by chaos1990 [You must be logged in to view images. Log in or Register.]
Every 6 man camp within my level range (Im a druid, i checked them all) is taken by a duo of 1 mage + 1 other class or swapped between infinite guild mates. Noone answers tells for the most mundane of questions leading to wonderful adventures ending in 5+ all anons after a 20 minute trip and movement patterns appearing to be a box.
None of this stuff is toxicity, it's EverQuest. If you want a group, sometimes you have to work for it or foster relationships with other players to receive invitations.

This isn't like other MMOs. Sometimes a group becomes a lot less efficient when they add new people. Some people are okay with gaining less experience, but other people are not. You are not entitled to join a group just because you feel like the group is being "greedy" by killing "too many" mobs.

Just because the game mechanics are different from other games and those game mechanics have created a different culture, doesn't mean that any of it is toxic. It's just a different experience that's mostly unique to EverQuest.
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Last edited by Khorza; 10-31-2019 at 11:10 AM..