I think it is a valuable learning experience seeing what 2500 people do to a server, even with increased spawn rates. I think the classic way is key for Green 202X... determine areas that, for example, would instantly respawn mob A+B+C if all 3 were dead. Typical newbie zones, areas of the karanas, low level dungeons, etc.
This is not custom content, but classic. Instant respawns (with potentially variable spawn locs / holders to prevent exploits of neckbeards) can handle an even larger influx of population without the need for additional servers.
I would personally not like to see a split on current server.
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