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Old 10-30-2019, 03:09 PM
larper99 larper99 is offline
Kobold


Join Date: Aug 2018
Posts: 140
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All of these "did nerf, didn't nerf, should nerf, shouldn't have nerfed.." complaints. The dev team had a hell of a conundrum their hands at launch.

Increased spawn meant increased turn in potential, BUT..
Increased population meant that turns would be spread out, so turn ins per player might remain classic, BUT...
A fear that a few knowledgeable players would exploit certain turn-ins would create a spearhead of players rocketing away from the rest, creating the problem that Green was trying to solve over Blue, BUT...
The knowledgeable players simply hoarded their turn-ins waiting for the restoration.

No matter what they did, someone would have complained. Without some sort of server side, dynamic calculation leveling the XP per player per turn-in per spawn rate, they did what they could.

Day one was so packed in Qeynos, I started doing the Bard Reports just because I was doing something rather than just competing for scraps in the newbie yard. It took forever to get to level 2 doing that. But, guess what? The coin reward hadn't changed. So, I got a lot more money from doing that quest a hundred times than I would have normally. It was just pennies, but it added up.

There simply was no perfect solution to the problem.