Quote:
Originally Posted by Jibartik
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Maybe teams, but honestly red99 was as polarized as teams could ever be. If you wanted to join the other guild, you had to literally insult your former friends and talk shit on them constantly with the new guild.
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I'm sure this is true, but it's nice for casual players to have a team right from level 1 instead of rolling unguilded on a top-heavy server.
Teams based on race/religion minimizes the trend of one guild monopolizing the server and players not fighting eachother while leveling up. That was never much of an issue on the teams servers. You had a team, and you had your zones to defend. Who you attack and don't attack was built-in to the ruleset.
The inevitable problem with any P99 red server (even a teams one) is going to be population. It's realistically not going to support anything but PvP over raid targets at level 50, and for most of us who played on live we aren't going to get the 1-49 experience that we remembered.
Before VZTZ bit the dust I was messing with a custom server that only had the Faydwer continent but still had a full range of PvE content. The idea was to solve the population issue by condensing the # of zones. You can't have these zones with 0-5 players in them. It's a radically different experience than what was "classic", and imo there's no real point to ever releasing another PvP server with Kunark or Velious enabled. Just having the vanilla zone real estate is already pushing it into ghost town territory.