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Old 10-28-2019, 04:48 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,778
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I think people would be surprised how quick high level teammates would be to protect their lower level allies. I mean, beyond the fact that it's simply fun in itself to PvP and gives higher level players something to do outside of raids, there's also a very practical purpose: because those lower level players are the future members of your high level guilds. They are your feeder system. You NEED to protect them and keep them from being griefed off the server because they represent an asset that appreciates over time. So controlling leveling zones has very real strategic value for teams and is something they need to prioritize as much as acquiring gear. This is the entire concept of zone control and adds a huge layer of richness and complexity to EQ that is only possible with unrestricted Teams PvP.

As an example of how this actually plays out: back in the day on SZ Velious was mostly controlled by the Neutral (Newt) team. So most Newts would do their 30+ leveling there. And because it was safely nestled in EW and fairly isolated, Crystal Caverns was the primary Newt leveling dungeon for 40-50. I played an Iksar (Evil team) Monk on SZ, but I knew CC like the back of my hand from having leveled there extensively on my old server. So I used to solo PvP there a lot and could basically shut the zone down at will by dropping trains on groups and picking people off in the chaos. But I could not get away with this for long, because as soon as word spread that I was there, the Newts would call for backup and a handful of skilled 50+ Newt PvPers would show up to run me off (I was level 45-50 at the time). This was basically standard practice for any zone that a team owned: if you were on an opposing team you could not expect to safely hang out in an enemy zone for long without a fight. And if you were outleveled and outnumbered by the enemy and it was not a fair fight, so be it - that's what you get for invading enemy territory.
Thats not useful for new or unestablished players as everyone hides behind /anon so you have no way to identify the cavalry you could call in.

The 'local defense' channel sounds like it could help that a little.