Quote:
Originally Posted by Expediency
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Does seem slow. Day after launch I was in an all halfling group: 2 rogues 2 clerics and 2 druids. We pulled nonstop on the bat hill outside the wall and were doing a little over 1 yellow an hour at levels 4-6 as races with a bonus.
I think part of it may be psychological: were used to seeing the blue bar move and it's harder to tell without it.
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So this depends on what mobs you were killing, I mean what levels. If you are killing BLUEs at low level in groups it's really bad XP, I mean like REAL BAD. The mob XP is based on the mobs level, period. Level 4 mobs in a group of all level 5s, is gonna be really bad XP. This rule is 10 fold for low level groups. If you're grouping any levels before like 15 or 20, you should be killing yellows/whites if possible. It's night and day different.
Just using your example though. If you have 6 halflings, 2 rogue 2 druid 2 cleric killing level 4 bats at level 5 (in a 75 ZEM zone like Misty) it's gonna be 234 bats to ding if you did the entirety of level 5.
If you killed level 5 bats instead of level 4 bats, your number of kills to ding is 149, also 100 less. If you're mobbing down yellow cons of level 6 instead, 104 kills to ding.
Just showing you how XP is all a numbers game and at low levels, grouping can be detrimental, if you're killing mobs in a group you could solo, the XP values should be almost noticeably bad.
The major takeaway is "blue" does not mean good XP. It's all about the level of the mob, which we obviously don't always know.