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Old 10-28-2019, 11:03 AM
Gustoo Gustoo is offline
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Join Date: Mar 2012
Location: The side of Bristlebane
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Quote:
Originally Posted by Danger [You must be logged in to view images. Log in or Register.]
I've become a believer in nilbog's idea:

East (Red) VS West (Blue) hardcoded teams

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+/- 4 level restriction beginning at level 2 that perhaps widens the higher level you get, raid zones are FFA.
I feel like if we get a major server it will likely be a custom box similar to this.

I would only say that "widening" pvp level ranger is terrible. It just makes every level sub 60 even more shitter which is what hurts PVP the most.

The level range issue is fixed by making raid zones infinite level range so no OOR buffing or healing can happen and that is all that is needed.

Basically this ruleset is Ogre vs Iksar for racial superiority as the other race / class combos don't make as much difference.

It will be hard for people not to be min max race of their choice like high elf for enchanter, if they're on the west side. It seems really balanced and is the most well thought out non rallos zek pvp scheme I can think of.

Real battleground would be Guk and then Kunark.

I would be OK with this as long as we were promised a re roll in 4 years or whatever like green was. Teams usually ends up broken with only 1 good team and i am sure the same will be the case here.

Still its fun to see how different restrictions impact how the game plays out.

I know what team I would play on.

Hopefully never enables velious or maybe limited velious as some other smart guys have suggested.
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Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
Last edited by Gustoo; 10-28-2019 at 11:05 AM..